Sweepminer Devlog #1: Refactor


Game-changing game changes? More likely than you think...

The version of the game released today is the currently most functional version, however, I am rewriting the entire game as of right now, both to make it easier to work with and also to provide a fresh start from any previous design decisions.  For anyone who has happened to look into the game files, they will have found it to be extremely unorganized with many files being named counterintuitively or just plain oddly.

The refactor so far addresses the organization of files, game optimization, and screen resolution. 

It's also just a whole lot nicer.


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