Sweepminer DEMO 1
BREAKING NEWS! The territory of Boomterra, a land inexplicably filled to the brim with explosive mines previously thought to have been "completely worthless and utterly unsafe", has just been discovered to be a natural geode haven of mindbending proportions spanning hundreds, maybe even thousands of miles downwards into the earth!
Play as Hogue, a hulking hog drawn to the territory of Boomterra after hearing promises of endless riches. Unswayed by the explosive mines below, he'll get his way one way or the other.
Dig your way through the treacherous soil and increase your riches as you build scaffolding, place lamps, and flag explosive mines.
This version of Sweepminer is an early alpha build. Everything is subject to change.
Join the Discord for more.
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | ChargingTurnip |
Genre | Platformer, Puzzle |
Made with | Haxe, Audacity, GIMP, OpenFL |
Tags | 2D, Puzzle-Platformer, Roguelite |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Patch 1.0.1Apr 04, 2024
- Sweepminer Devlog #1: RefactorApr 03, 2024
Comments
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Softlock at Mile Two: I identified all mines before I realized, uh...between the indestructible transparent rocks and the now-indestructible visible mines, there was a SOLID WALL barring me from descending to Mile Three. Maybe there should still be a way to explode the mines...?
This is a great little game! a few things, though--I'm not sure if this is intentional, but when I restart (whether manually or after dying), my resources remain the same as before I restarted. Also, it'd be nice if the horizontal vs. vertical dynamites were differentiated, as I keep mixing them up... Really engaging, though! All it really feels like it's MISSING is something to spend money on. And maybe some kind of ending, unless that exists and I just never got far enough.
cool idea, i dig it